[Zodb-checkins] SVN: ZODB/trunk/src/ZEO/protocol.txt fix typos
Benji York
benji at zope.com
Tue Sep 1 05:24:03 EDT 2009
Log message for revision 103426:
fix typos
Changed:
U ZODB/trunk/src/ZEO/protocol.txt
-=-
Modified: ZODB/trunk/src/ZEO/protocol.txt
===================================================================
--- ZODB/trunk/src/ZEO/protocol.txt 2009-08-31 22:27:38 UTC (rev 103425)
+++ ZODB/trunk/src/ZEO/protocol.txt 2009-09-01 09:24:02 UTC (rev 103426)
@@ -4,7 +4,7 @@
This document describes the ZEO network protocol. It assumes that the
optional authentication protocol isn't used. At the lowest
level, the protocol consists of sized messages. All communication
-btween the client and server consists of sized messages. A sized
+between the client and server consists of sized messages. A sized
message consists of a 4-byte unsigned big-endian content length,
followed by the content. There are two subprotocols, for protocol
negotiation, and for normal operation. The normal operation protocol
@@ -19,7 +19,7 @@
The RPC protocol uses messages that are pickled tuples consisting of:
message_id
- The message id is used to match replys with requests, allowing
+ The message id is used to match replies with requests, allowing
multiple outstanding synchronous requests.
async_flag
@@ -39,15 +39,15 @@
After making a connection and negotiating the protocol, the following
interactions occur:
-- The client requests the athentication protocol by calling
+- The client requests the authentication protocol by calling
getAuthProtocol. For this discussion, we'll assume the server
returns None. Note that if the server doesn't require
authentication, this step is optional.
- The client calls register passing a storage identifier and a
read-only flag. The server doesn't return a value, but it may raise
- an exception either if the storage doesn't exist, or if the the
- stroage is readonly and the read-only flag passed by the client is
+ an exception either if the storage doesn't exist, or if the
+ storage is readonly and the read-only flag passed by the client is
false.
At this point, the client and server send each other messages as
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