[Zope] Counter and concurrent access
Paul Everitt
paul@zope.com
Mon, 24 Sep 2001 13:39:19 -0400
Luciano is right, but only if you do it by hanging the counter directly
off the piece of content as a property. If instead you have a
persistent subobject, it simply becomes a matter of math.
For instance, let's say it costs 50 bytes to store counter every time it
increments. Let's then say you do 10k page views a day, which would be
a site getting more than a million page views a month.
You're talking about ZODB growth around 500Kb per day, or 15Mb per
month. With *any* amount of packing, this shouldn't be too much of a
problem.
Even better are the approaches previously mentioned where counting goes
in a central datastructure that queues up increments for an interval,
then writes them out to some kind of storage.
I don't think you _have_ to leave the ZODB to do counters. Just don't
do them as a property or attribute directly attached to the thing you're
counting.
--Paul
Luciano Ramalho wrote:
> Beware of implementing counters within ZODB! Anytime you change a
> property of a persistent object like a Folder or DTML Document, Zope
> stores a new version of that object in ZODB. This leads to Data.fs
> severe bloat!!! Use a relational database or some other Python-only
> persistence mechanism to store your counter.
>
> Best regards,
>
> Luciano
>
>
> Yann Lugrin wrote:
>
>>Hello,
>>
>>I try to create a counter of which I am certain that it sends back in every
>>Call a different result. I should so manage concurent acces on this one.
>>
>>The following method is not valid I have to look for a product which could make
>>works:
>>----
>>ID = context.nextID
>>context.manage_changeProperties( { 'nextID' : ID+1 } )
>>----
>>
>>But products found (FSCounter and to threadSafeCounter) uses the
>>File System to manage the concurrent access on the counter value.
>>
>>I want to use the method described in the article " Advanced ZODB for python
>>Programmers " ( Http://www.zope.org/Documentation/Articles/ZODB2) by creating a
>>product based on the following code:
>>
>>------------
>>class Counter(Persistent):
>> self.count = 0
>>
>> def hit(self):
>> self.count = self.count + 1
>> return self.count
>>
>> def _p_resolveConflict(self, oldState, savedState, newState):
>> # Figure out how each state is different:
>> savedDiff= savedState['count'] - oldState['count']
>> newDiff= newState['count']- oldState['count']
>>
>> # Apply both sets of changes to old state:
>> return oldState['count'] + savedDiff + newDiff
>>----------
>>
>>Is the class "Persistent" assure the value " self.count " to be not identical in
>>two simultaneous calls of the "hit" method (not identical return value)?
>>
>>--
>>Yann Lugrin
>>yann.lugrin@gmproject.net
>>
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